【Reference Material Description】
@Image 1 serves as the video’s opening frame, providing references for the controller’s appearance, composition, and overall style. The original black gaming controller depicted in the image must be strictly maintained in terms of its shape, button layout, material, fluorescent green light strip, hovering position, and perspective angle. The dark black grid background, along with the three-line “CONTROL / THE / GAME” typography, must also adhere to the specified spelling, positioning, proportions, and typographic relationships. No alterations to the product’s structure are permitted, nor may any brand logos or additional text be added.
【Core Concept】
Create a high-end 3D dynamic poster for a gaming controller, precisely 5 seconds long, in a 9:16 aspect ratio, shot in a single continuous take with no cuts. The controller hovers steadily in place, performing only subtle, slow, and weighty rotations; the camera remains largely fixed while advancing very slightly. The grid background stays stable, and the giant lettering features restrained digital glitch animations. The overall color scheme combines deep black, dark olive green, and fluorescent green—cool, sharp, and premium—evoking the polished aesthetic of a professional motion‑design studio’s showreel.
【Visual Sequence】
0–1 second: The scene begins with @Image 1. The controller floats upward by approximately 2 cm from its original position, slowly rotating about its vertical axis to the right by roughly 5 degrees while tilting back slightly by about 2 degrees. The movement is smooth and tactile, with the camera advancing ever so slightly; the controller’s exterior and buttons remain entirely unchanged.
1–2.8 seconds: The controller continues its gentle rotation to the right, with a total rotation not exceeding 10 degrees, revealing a small portion of its right side and shoulder buttons. A fluorescent green light strip sweeps diagonally across the panel near the left joystick, creating brief highlights along the metal edges. Meanwhile, the background typography initiates short, horizontal misalignments, scan lines, and faint pixel trails—each glitch lasting only 2–3 frames—while the main text remains clearly legible and stationary.
2.8–4.2 seconds: The controller reverses its rotation and returns to a frontal orientation, descending slightly at the same time. The background glitch effects intensify slightly, with localized strokes of “CONTROL,” “THE,” and “GAME” exhibiting horizontal shifts, green afterglows, and momentary brightness flashes. The grid displays extremely subtle parallax, but never obscures the product itself.
4.2–5 seconds: All glitch effects rapidly recede, and the typography regains its clarity. The controller precisely returns to the initial position, angle, and height shown in @Image 1, with the fluorescent green light strip reverting to its original brightness, creating a seamless loop that connects the beginning and end of the sequence.
【Restrictions】
Throughout the entire sequence: no cuts, no rapid rotations, no significant drifting, no panning shots, no deformation of the product, no addition or removal of buttons, no changes in materials, no repeated controllers, no garbled text, no new text, no logos, no human figures, no hands, no cables, no explosions, no sparks, and no heavy motion blur. Background glitches apply exclusively to the typography and limited areas of the grid; the controller itself must remain free of any fault‑induced distortion.
No dialogue, no sound effects.