Anime Swordswoman Manga Rooftop Action

Prompt

Generate a high-quality original animation action short film of 5 seconds, 16:9, 24fps, with music and sound effects simultaneously generated. The black and white comic uses high-contrast ink lines, dots, slanted white grids, a small amount of orange scarves, and cyan sword lights; after the transition, it turns into a dark blue movie-level rainy night roof. It is always the same young female swordsman: messy short black hair, dark blue-gray eyes, orange double-tailed scarf, graphite black tactical long coat and belt, black combat boots, and a single compact cyan energy sword with a hilt. No subtitles, text, logos, or watermarks. [Core Structure] The beginning must not be displayed completely directly. The five comic grids must be assembled one by one on the timeline: the first four small grids merge in from the edge of the screen in sequence. Each grid has an independent internal animation during the movement. Once it reaches the corresponding position, it immediately freezes and remains motionless; the fifth large grid appears last. The displacement animation of the outer frame of the palace grid and the character animation inside the palace grid occur simultaneously, but are independent of each other. Unentered palaces may not appear in advance, all palaces may not be displayed at once, and the entry order may not be changed. 0.00–0.40 seconds|Face grid: black paper texture background. The small diagonal grid on the face slides in quickly from the upper left edge and rebounds slightly. The wet hair inside the grid is stirred by the wind and rain, the rain streaks pass over the cheeks, and the pupils tighten. After reaching the upper left position, the internal movements and the palace grid are frozen at the same time. 0.40–0.80 seconds | Sword-holding grid: The second grid merges horizontally from the left at high speed. During the movement, the five fingers of the black glove grasp the hilt of the sword in sequence, the mechanical lock engages, and the cyan energy endpoint lights up; it freezes after reaching the middle left position. The first face frame remains still. 0.80–1.20 seconds | Boot grid: The third palace grid hits from the bottom of the screen. The inner boots stepped on the wet eaves, the soles compressed, and rainwater and black ink dots splashed outward; when it reached the lower left position, it was frozen with a short vibration. The first two squares remain stationary. 1.20–1.65 seconds|Small grid jumps up from the side: The fourth wide grid merges from the upper right edge. The female swordsman in the grid passes across the rainy night roof from left to right, with her knees retracted and the sword extended behind her. The orange double-tailed scarf and split hem are stretched horizontally, creating lateral parallax; she freezes when she reaches the upper right position. At this time, only four small palace grids have been completed, and the main area on the lower right is still blank. 1.65–2.10 seconds|Fifth square preparation: four small squares are completely still. Two sharp white diagonal lines quickly extend from the diagonal direction of the lower right blank area to draw the boundary of the fifth large palace grid; the pure white paper surface is temporarily maintained within the grid, and black ink dots and speed lines gather from the edge to the center, forming an obvious accumulation of force. 2.10–2.75 seconds | The fifth large grid: refer to the lower right main grid, zoom in from the lower right and hit it in place to complete the five-square grid puzzle. The female swordsman in Ge Nei cannot remain still: she retracts from a low position and rushes towards the camera, pulling out a single cyan energy sword with her right hand, and the orange scarf and long dress hem are pulled apart by the accelerated airflow. The first four frames continue to freeze, and the visual focus only falls on the fifth frame. 2.75–3.45 seconds | Breaking transition: In the fifth grid, the female swordsman swings her sword continuously, slashing across the boundary of the palace grid from the lower left to the upper right. The sword edge must be issued by the real sword in the character's hand. The cyan tangent line first cuts through the white border of the fifth frame, and then sweeps across the entire screen in the direction of the sword swing. Color unfolds only where the blade passes: black and white dots turn into real raindrops, comic speed lines turn into city light smears, black ink blots turn into wet roof reflections, and paper textures turn into dark blue clouds. The first four frames and all borders were pushed away from the screen in sequence by the same sword light. Circular paper holes, characters passing through white holes, shredded paper explosions, white flashes, dissolves and portals are prohibited. 3.45–4.30 seconds|Full screen color rainy night: The palace structure completely disappears. The female swordsman maintains the same posture, movement direction and inertia after swinging the sword, and continuously enters the colorful rainy night roof. The low-position front camera follows and slightly moves to the front. The character's identity, clothing, double-tailed scarf, and sword hilt remain the same as the single cyan energy sword, and there is no teleportation or action reset. 4.30–5.00 seconds | End of action: She rotates and falls to complete a low three-point landing. Her boots and left hand touch the wet ground, only producing restrained splashes. When she lands, she completes a short sweep, forming a cyan arc-shaped sword path with a clear starting point, direction and attenuated tail. Looking up to lock the camera, the scarf, clothes, raindrops and reflection continue to move slightly, and then the hard cut ends. Sound synchronization: about 138 BPM, cool cinematic electronic percussion without lyrics or dialogue. The four small grids correspond to four gradually increasing and clear-directed entrance sounds: paper sliding and heartbeat, leather tightening and metal lock, boot sole impact and ink splash, lateral wind pressure and clothing breaking wind; each grid is in place with a crisp sound of the paper frame locking. The appearance of the fifth grid corresponds to the heaviest low-frequency impact and ink line gathering sound. The sword swing at 2.75 seconds adds metal sword sounds, energy sweeps and paper frame breaking sounds that are synchronized with the position of the sword blade. The sound field continuously expands from a narrow mono channel to a wide stereo sound of rain, urban low frequency and wind sounds; when it lands, a clean low frequency impact, small water splash and wet ground friction are added, and at the end of the sweep, Doppler air cutting and short energy tail sounds are added. Music must not overpower key action sound effects, cheap generic whoosh and random sound effect stacking is prohibited. Avoid: five complete grids in the opening, all grids appearing at the same time, grids in the wrong order, internal static when grids enter, locked grids continuing to cycle, fifth grid appearing early, static slides, identity masters entering the scene, character identity drifting, second swords, multiple haloes, extra limbs, hand and foot deformities, action resets, character teleportation, circular holes, shredded paper explosions, full screen flashes, huge splashes, strong shaking, excessive motion blur, subtitles, garbled characters, logos, and watermarks.
minimax-h3
16:9
5s
2K

Tags

FemaleCartoon StyleJapanese PosterArtistic TextNight ViewBlue Neon LightEnergy Matrix